
A road that never ends
A procedural highway: curves, hills, overpasses, a cable-stayed bay bridge, a mountain pass. It's never the same night twice.
An endless ambient night drive · Windows
No destination. No hurry. Just the night.
01 The idea
Do you miss driving at night?
The radio on, rain on the glass, city lights sliding across the dashboard.
Late Night FM is an endless drive through a 1970s–80s American night
— no goals, no timer, no map to finish. Just you, the road, and the radio,
until the sky turns pale.
02 Gameplay film
Recorded in-game. Real drives, real weather, the in-car radio.
03 Tonight on the road
You don't win anything. You just drive — and the world keeps doing its thing: storms roll in, trains cross the viaduct, police lights sweep the wet asphalt, the motel sign flickers.

A procedural highway: curves, hills, overpasses, a cable-stayed bay bridge, a mountain pass. It's never the same night twice.

Rain, fog banks and thunderstorms come and go on their own. Drops trickle across the glass and the wipers clear them, and the thunder comes a few seconds after the flash.

Four-way junctions with real traffic lights. Flick the turn signal to choose your street: left, right, or straight on.

A freight train rolls over the viaduct and sounds its horn far across the fields. Wait for it.

Sirens with Doppler, blue lights flashing in the haze. Traffic pulls over and your autopilot makes way.

Motel row, all-night diners, a NOVA FUEL station every couple of kilometres. The neon letters strike up one by one as you come closer.

Tiled tunnels where the radio fades under a hiss, pine forest, S-bends with no street lamps. Only your headlights.

The coast road: moonlight on the water, ship lights on the horizon, a container harbour lit in sodium orange.

The night clock runs from midnight to dawn. Somewhere before six the sky turns pale, and the DJ says good morning.
…and the road
goes on.
04 From the driver's seat
No HUD by default. Speed on the needles, the time on the dash clock, the station on the radio's display. Hover the dots to look around the cabin.
Drive from behind the wheel, or press C for a crane shot that floats behind the car and swings round it in the bends. Leave the keys alone for fifteen seconds and the game turns into a film on its own.

05 Your car for the night
A late-70s two-door personal luxury coupé. Long hood, chrome everywhere, and a V8 rumble you can feel in the seat.
Quad headlights and a chrome grille. On the road the beams cut through the rain and the wet asphalt throws them back.
Long, low and heavy. Cruise control and lane assist do the work, so you can watch the night go by.
Brake lights glow red on the road behind and in the mirrors of the car behind you.
Inside: a pine air freshener, a mixtape, a folded road map — and a bulldog on the dash.
06 On the dial
The same radio as in the car. Every station has its own full-length songs, DJ idents, traffic reports and time signals. The stations play live: tune away, come back, and the song has moved on.
Press VOL for power, turn it for volume. Turn TUNE to change station. Keys: N power · R/T tune · 1–7 stations · −/+ volume
103.5 Late Night FM · with Ray & June Quiet talk about the night, art, music and philosophy: Hopper, Eno, Miles Davis, Marcus Aurelius.
91.1 Night Letters Between the songs the host reads what listeners send in at three in the morning.
07 How it was made
Made by talking to Claude, which built it all directly in Unity. Every texture, voice, song and sound was generated.
built the whole game
trucks, the coach, props
3D models, the bulldog
every single texture
fourteen full songs
DJs, letters, the podcast
sirens, thunder, rain

08 On itch.io